ABOUT

ABOUT

I'm Sanjeev Namani

I’m a Senior FX TD and VFX Artist with 14+ years of experience in Feature Films, Animation Films, Television Series, and Commercials, specializing in procedural FX simulations and dynamic visual effects. My expertise spans water, fire, smoke, dust, magical effects, destruction, and cloth simulations, bringing life and realism to cinematic moments.

With a passion for problem-solving and innovation, I excel in FX automation tool-building and crafting efficient workflows that push creative boundaries. I’m a self-motivated, detail-oriented team player who thrives in collaborative environments, constantly learning and adapting to new technologies and techniques to deliver high-quality, visually stunning effects that elevate storytelling.

Portfolio

My Presentation

EDUCATION, WORK & Skills

WORK HISTORY

Senior FXTD at Technicolor India pvt. ltd, Bangalore, India
March 2021 – Present​
Senior FXTD at DQ Entertainment,Limited, Hyderabad, India
December 2016 – March 2020
FX Lead – 3D Generalist at Sri Sarathi Studios pvt Ltd, Hyderabad, India
September 2016 to December 2016
FX Lead at Cerium Visual Effects, Hyderabad, India
March 2015 – August 2016
Senior Fx Artist at FireFly Creative Studio, Hyderabad, India
April 2013 – February 2015
FX & Compositing artist at PixelFx Animation & Vfx Studio, Hyderabad, India
May 2010 to April 2013

EDUCATION

HDA (Higher Diploma in Animation)
Arena Animation

I studied in Arena Animation, Dilsukhnagar, Hyderabad, India.
graphics,Audio- Video, Web Designing,3D, Vfx & Advanced Animation – Maya

SKILLS

Working Skills
FX & Simulations

I specialize in high-end simulations across multiple software platforms, with expertise in:

  • Particle Effects – Realistic and stylized effects for films, games, and cinematics.
  • Fluid Simulations – Dynamic water, lava, and liquid FX for immersive environments.
  • Flip Simulations – High-detail splashes, waves, and liquid behaviors.
  • Rigid Body Simulations – Realistic destruction, debris, and impact simulations.
  • Niagara FX – Advanced real-time VFX for Unreal Engine, optimizing performance and visual fidelity.
Rendering & Compositing
  • Shading & Lighting – Advanced techniques for realistic and artistic rendering.
  • Compositing – High-quality finalization using industry-standard tools for seamless integration.
Pipeline & Development
  • FX Pipeline Automation & Tool Development – Creating efficient workflows to optimize production in Houdini, Unreal Engine, Maya, and 3ds Max.
  • Programming – Skilled in Maxscript, MEL, Python, HTML, and CSS scripting to develop automation tools and custom solutions.

Software Proficiency

Autodesk Maya
Foundry Nuke
Adobe Premiere
3D'sMax
Photoshop
Cinema 4D
SideFX Houdini
Krakatoa
Arnold
FumeFX
Mental ray
V-Ray
Realflow
After Effects
Python
Redshift
Unreal Engine
V-Ray
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