Bike Modelling Autodesk 3D’S Max

Vehicle modelling can be a difficult task
there are different ways to build organic and hard surface models.
Typically I build a model by slowly detailing it piece by piece. The most important thing to think about when you start to model is blocking in the correct shape. Proportions and silhouetting is everything in the real world, this is why the block-in stage should be first, and should always be carried out with due care.